1. engage grid snap and angle snap. |
![]() |
2. Create a target camera. |
![]() |
3. In the top view, position the camera as seen in the picture. Position the target at the world origin. |
![]() |
4. Select the camera and in it's modifier list, mark 'orthograpic projection'. |
![]() |
5. Select both camera and target and group them. |
![]() |
6. With the group selected, choose to affect only it's pivot. |
![]() |
7. Select the move tool. |
![]() |
8. Press F12 to open up the move transform type-in. Zero out the absolute coordinates. This will put the pivot at the world origin. Deselect 'affect pivot only' as in step 6. |
![]() |
9. With the group still selected, choose the rotate tool. Make sure the reference system is 'local' and that you use pivot point center. |
![]() |
10. Rotate the group 45 degrees along the Z axis in any direction. |
![]() |
11. Rotate the group 30 degrees up, along the Y axis. |
![]() |
12. If the setup is for a computer game, disable anti-aliasing in the render dialog. |
![]() |